This has the equivalent effect of enraging with a grade 3 gem. Armor: +24*(Fury modifier)%, but at least +2Īdditionally, one beacon appears for every 5 rage spells cast.ĭuring certain points in game progression, The Forgotten may appear during battle and enrage some waves.Giants and swarmlings now get a modifier to the summon count. There is no skill to modify the number of monsters summoned, but the Fury skill now decreases the HP and armor increase by 1% per level (but the skill must be upgraded by 3 levels to gain the increased effect). In GemCraft Chapter 2: Chasing Shadows the term "rage" is used for this action. In the below table, the parenthesized values indicate the value with maxed out violent explosions. The ceiling function is still used for the HP and armor increase, but the number of monsters is rounded to the nearest integer instead. The HP and armor percentages are based on the current value including any previous anger cast. Number of monsters: +(Violent explosions bonus)*(Grade-1)^1.2*4+4.It changed the formulas a and also changed the "Voilent explosions" skill such that it may increase the number of monsters summoned by 1% per level of the skill, or +15% at max level. GemCraft: Labyrinth uses the term "summoning" throughout the game. a wave with 100 HP angered with a grade 5 gem, which is supposed to add +30% HP, getting +31 HP instead. Note that the game uses the ceiling function, which combined with the inaccuracy of floating point numbers, can result in e.g. Note that the HP, armor and score percentages are based on the current value including any previous anger cast. Number of monsters: +Grade*2+3 (+0 if already angered at least 20 times).The effect of angering only depends on the grade of the gem. 1.3 GemCraft Chapter 2: Chasing Shadowsįormula In GemCraft Chapter 0: Gem of Eternity Īngering was introduced in GemCraft Chapter 0: Gem of Eternity.1.1 In GemCraft Chapter 0: Gem of Eternity.
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